20 years later, Half-Life 2 Deathmatch still my favorite online multiplayer FPS of all time

Mar. 25, 2024



Opinion | You can rip toilets from the wall and kill enemies with them. Enough said?

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In a year whereHelldivers 2has taken the multiplayer shooter space by storm, I’ve found myself pining for a classic. It’s been almost 20 years since I first installed Half-Life 2 on my dad’s Windows XP-powered PC and its online offshoot, Half-Life 2: Deathmatch, and, having reinstalled it just a few weeks ago, I’ve reignited an obsession I first discovered when I myself was just 18 years old.

Sure, it’s a little rough around the edges against today’s standards. Aiming is a little too precise, weapons are a little too clunky, and opponents can absorb more bullets than Tony Montana in the final scene of Scarface before hitting the deck, but Half-Life 2: Deathmatch is still a great time, with a handful of active servers which, in my experience, are populated during US hours to varying degrees seven days a week.

Full life

Full life

I’ve admittedly drifted from online shooters in more recent years. I once dabbled in Counter-Strike back in the day, was keen on Rainbow Six: Siege at one point, bounced in and out of Overwatch when it first arrived, and have always enjoyed the odd bout of Titanfall andApex Legends. But where modern games in this space appear to have become obsessed with rankings, grinding, and competitive play, I reckon some of the fun has been drained from the experience.

For me, this is one of the nicest things aboutHelldivers 2– that it’s managed to recapture the essence of cooperative play, of shooting seven shades of shite out of one another while screaming into headsets about who was at fault for the last death, and what the plan of action needs to be moving forward. In solo experiences, I often feel intimidated by the current FPS online scene, not because I fear failure, but because through failure it’s difficult to even get started. You can’t learn much when you’re continually head-shotted in the first few seconds five rounds straight because, well, it isn’tfun.

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I’m exaggerating to make a point here, but the essence of what I’m saying is true. Half-Life: Deathmatch, on the other hand, is a simpler endeavor altogether. Matches are short and snappy, and the end goal is to kill more people than anyone else. You might do that with a 9mm pistol or a .357 magnum. You might do that with a crossbow or an MP7 submachine gun. You might even do that by smacking someone upside the head with a crowbar, or using an Aperture Science gravity gun to yank a toilet pan from a wall and then fire it at speed through the air and into someone’s face. Just because Half-Life 2: Deathmatch is streamlined in its murderbox approach doesn’t mean creativity needs to suffer, you know.

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