Snatcher was a tough old time for Konami’s team
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Hideo Kojimahas recalled how one of his earliest games was a “gruelling” process to develop.
Kojima recalls that the development process was especially “gruelling,” and he actually ended up with a stomach ulcer near the end of making Snatcher. Game development is chaotic and ever-evolving, where hundreds of things can go wrong at any point in time, so devising your own programming language alongside making the actual game sounds nightmarish.
Still, Kojima looks back on the process as what “brought me to where I am today.” We can only hope that other members of Snatcher’s development team can look back upon the process as having helped their careers as positively as Kojima can, at the end of the day.
Here’s everything we know to date aboutDeath Stranding 2, which is just one of the ongoing projects at Kojima Productions.
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