After 4 World of Warcraft events launched with bad loot this year alone, Blizzard admits that it can "start to seem like a pattern"

Nov. 17, 2024



“We hear the feedback from the community loud and clear.”

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

While for many,World of Warcraftis in a good place right now, one aspect of the game that has come in for criticism from players is event rewards, which recently, for the fourth time this year, have had to be made easier to obtain.

Hazzikostas concedes that the team had miscalculated with some of these updates. “Even if they really enjoyed the 20th-anniversary content, there was this sense of ‘I already have been spending a bunch of time doing dungeons and delves and levelling these other alts. This feels like too much to ask on top of that,'” before noting, “That’s the part we hadn’t grasped until we heard the feedback loud and clear when live.”

He is keen to dispel the idea that they plan to start out stingy before inevitably buffing the rewards later, instead explaining why the team tends to err on the conservative side of things. “We can always buff the rewards.” he begins. “We’re never going to nerf the rewards, really, right? If things go out too fast and generous, we’ll never pull that back. And so, while playing a bit of that guessing game of trying to pick the right values, we may tend to err on the conservative side.

“Hopefully, the players understand we’ll be fast and responsive if it feels like we’ve missed the mark”, remarks Hazzikostas. “We hear the feedback from the community loud and clear.”

Including WoW, here are our picks for thebest MMORPGsyou can play right now.

Sign up to the GamesRadar+ Newsletter

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

Alex has written all sorts of things for websites including VideoGamer, PCGamer, PCGamesN and more. He’ll play anything from Tekken to Team Fortress 2, but you’ll typically find him failing to churn through his backlog because he’s too busy playing whatever weird and wonderful indie games have just come out.

WoW veteran says the MMO’s devs had to make “ten times the amount of quests” as originally planned to sate playtesters, and now the game has 38,000 of them

World of Warcraft devs used to joke about the MMO making $1 million per month - just months before it smashed through $15 million in monthly revenue

Marvel Rivals has a secret: Spider-Man is a certified cutie, but fans have only just found out after a dedicated player went into the files to discover what he looks like “under the mask”