After 5 years, you can finally play Resident Evil 2 Remake the scariest way possible: with old-school fixed camera controls

Mar. 13, 2024



The Resident Evil 2 Remake Classic mod brings back the 1998 original’s tank controls

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Five years in the making, the Resident Evil 2 Remake mod that adds old-school fixed-camera controls is finally available to scare you silly 1998 style.

There’s an argument to be made thatCapcommight have designed the original Resident Evil games with a fixed camera perspective and tank controls at least partially due to hardware limitations - althoughdirector Shinji Mikami told Game Pro Magazine in 1996 that it was an artistic choice- but regardless, the fear of the unknown, the deprivation of total freedom of control, and the perspective’s ability to highlight certain areas of the screen make this style of gameplay uniquely scary. I’ll never, ever forget my first encounter with a Licker, and I think a lot of that is due to the fixed camera perspective.

According to the modder, just like the old Resident Evil games, the game will start with a mounted/fixed camera pointed at the scene, and then when you’re given the freedom to move around, the camera will shift perspectives when you leave a certain area in “a seamless sequence.” The mod includes more than 1,700 fixed cameras “all carefully placed,” allowing you to play through the entire game like this.

The default control scheme moves your character relative to the camera, which means you’ll move in whatever direction you press no matter which direction the character is facing. And finally, faithful to the classics, the mod’s tank controls mean you quite literally move like a tank, only making wide turns by stopping entirely and using the left and right inputs to turn your character around, and then up and down to actually move. However, “if you hate this, the controls are heavily customizable in the mod’s options.”

If you like this, you’ll probably likethis throwback to classic Resident Evil survival horror that I fell in love with during Steam Next Fest.

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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.

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