TEVI is basically Rabi-Ribi 2 with a heck of a lot of polish
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Rabi-Ribi developer CreSpirit is finally returning to the realm of Metroidvanias after seven years spent on a visual novel, a pure bullet hell game, and side-scrolling horror. Not only that, it’s well and truly going back its roots withTEVI, a bullet hell Metroidvania that acts as a spiritual successor to Rabi-Ribi. After a brief beta earlier this year, TEVI dropped a meaty demo in this week’sSteam Next Fest, and it has won me over in record time.
TEVI is basically Rabi-Ribi 2 in all but name, right down to the anime bunny girls who I suspect will either be a deal-breaker or catnip to confused onlookers, so I figured it would be good. Even after seven years, Rabi-Ribi is still one of thebest Metroidvania gamesyou can play, offering heaps of interesting upgrades, absurd boss fights, and airtight controls. So far, TEVI is all of that and more.
Combat is immediately intuitive and satisfying, with titular bunny girl Tevi alternating between fast melee attacks and volleys of energy bullets. You start with a basic dagger combo and two subtly different laser orbs that you can swap on the fly, but within minutes – in the demo, at least – you’ll unlock new moves and combos like a leaping slash, backflip sweep, and knife throw.
Melee hits are fast and punchy, and can stun-lock most enemies when they’re in a vulnerable state. When enemies armor up, it’s best to keep your distance, firing lasers and weaving in hit-and-run swipes. This gives fights a nice tempo, especially against bosses that force you to dodge many,manymore projectiles than normal enemies.
I’m hugely impressed by the wealth of systems in TEVI, which absolutely nails modern Metroidvania quality-of-life. Apart from the improved art, which pairs some truly stellar pixel art with vibrant anime illustrations, this is maybe the biggest upgrade over Rabi-Ribi.
The map is smartly labeled and comes with custom pins to help you revisit out-of-reach items. Combat and movement can be customized with a huge array of equipable sigils that buff your stats and unlock new attacks. There’s a simple crafting system that’s actually useful and adds value to the resources you find. Save points are just frequent enough to prevent any frustration. Early upgrades like a T-bomb and high jump slot neatly into the flow of exploration thanks to TEVI’s clean level design.
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