Civilization 7 is also solving a huge problem by dividing campaigns into three ages
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Civilization 7is coming about eight years after Civilization 6 because it was getting “too big for its britches” with new expansions, modes, scenarios, and more.
That’s what led Firaxis to make Civilization 7. “It was getting too big for its britches,” Civilization series producer Dennis Shirk said of Civilization 6 toThe Guardianin a new interview, hence why it was “time to make something new” in Civilization 7 instead.
Firaxis designer Ed Beach adds that it can be “tough to even get through the whole game” in Civilization 6. “The number of systems, units, and entities you must manage explodes after a while,” Beach adds, pointing to a common problem in the predecessor that Firaxis aims to solve in Civilization 7.
As such, Civilization 7’s campaign has been broken down into three major ages: Antiquity, Exploration, and Modern. “Breaking the game into chapters lets people get through history in a more digestible fashion,” Beach says, adding that each significant age culminates in one huge crisis.
So Civilization 7 aims to streamline the entire process by not only dividing a campaign into three major ages but also getting better at giving you just enough aspects to manage without it feeling overwhelming.
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