When you can take the game with you, “just one more turn” will be even harder to resist
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For anyone who isn’t already familiar with developer Lavapotion’s foray into fantasy, Songs of Conquest is a strategy game that mixes turn-based combat and broader kingdom management elements. While the game spent some time in Early Access, version 1.0 launched to a warm reception earlier in the year. In particular, fans have been quick to point out that Songs of Conquest scratches a similar itch as Heroes of Might and Magic – which is very high praise indeed, given the latter’s cult status in the strategy world.
The mobile version will launch with two game modes – a single-player campaign, and broader Conquest mode. Conquest will feature a range of preset maps and “challenge” scenarios, says art director Christian Knutsson, on top of randomly-generated levels. Knutsson, who’s worked on the game for five years, is excited to “spread the game to even more people” – but notes that fans should expect to run this on “mid to high-tier phones,” as despite Songs of Conquest’s old-school veneer, its pixel art and 3D world is more advanced than you might think.
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