After joining Helldivers 2 from the publisher of city builder sensation Manor Lords, CEO asks what the best crossover could be – and the creative director reckons it's a 28-year-old military sim series

Jun. 5, 2024



Johan Pilestedt doesn’t think his ideal crossover would be possible, but “a man can dream”

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Helldivers 2studio Arrowhead recently saw some big leadership changes, as the third-person shooter’s creative directorJohan Pilestedt stepped down as CEO and passed the reins to Paradox Interactive veteran Shams Jorjani. Pilestedt is now chief creative officer, with Jorjani’s takeover of his former role allowing him to “focus more on games and not have to deal with HR policies.”

As well as working atParadox Interactivefor 12 years, Jorjani is also the chairman of the board forManor Lordspublisher Hooded Horse, which announced his new role saying that he’ll now “also be helping one of the coolest game studios on the planet.” Responding to this, Hooded Horse’s community director Matt Palacio,wrote: “I’m ready for the Helldivers x Hooded Horse game crossovers. Democracy for every game.”

Jorjani hasn’t shut this down at all in fact, he’s done quite the opposite by inviting ideas from the community,asking: “What would be the best crossover?” Fans were quick to add their two cents with suggestions ranging from games Hooded Horse has published, likeMars Tactics, to others it hasn’t likeDeep Rock GalacticandKillzone. Even Pilestedt himself has joined in on the discussion, saying that a standalone crossover game with the 28-year-old military sim series Close Combat “would be a dream,” even if he doesn’t think it could actually happen.

“I mean, a Close Combat X Helldivers would be a dream,” hewrites. “Hardcore tactical [military sim] set in HD universe, flanking, stratagems, suppressive fire, cover and [line of sight]. Could be called ‘SEAF.’ A man can dream though… I don’t think it would be financially feasible, but I would play it. But as a standalone game [of course].”

The Helldivers 2 devs are currently looking at ways to improve in-game comms and add “more visible info” to the Galactic Map.

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I’m one of GamesRadar+’s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield’s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming’s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you’re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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