After making one of the best RPGs in years, Wildermyth's studio is going into "hibernation"

May. 30, 2024



But existing goals like a soundtrack release and localization will still be met

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Wildermyth, one of the most underrated and best-written games of the last three years, has effectively ended active development.

Yesterday, May 29, Wildermyth’s developer Worldwalker Games put out the statement just below on Twitter. Studio co-owner Nate Austin writes that Wildermyth’s journey has “now come to an end,” and active development on the RPG has now ceased. What’s more, Worldwalker Games is effectively going into “hibernation,” with multiple team members departing.

Earlier this month,Wildermyth’s huge Omenroad expansion released, and its single-player campaign is longer than almost every base-game story combined. With this DLC done and dusted, Austin writes that “we’re ready to move on,” and reveals this was always the plan for Worldwalker Games after Omenroad, regardless of how well the expansion fared.

Wildermyth’s other goals, like a soundtrack release and French and Spanish localizations, will also still be completed despite the developer’s hibernation. Right now at least, there’s no further information for what the members of the developer, like Austin, are going on to work on next, but after Wildermyth, there’ll be a lot of people paying close attention to their futures.

Check out our list of thebest RPG gamesfor other bangers like Wildermyth.

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