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Fantasy world
The fantasy world of the follow-up already sounds like it will have plenty of intrigue, with it being home to the human kingdom of Vermund and the beastren nation of Battahl. With divides between the nations, everyone is said to have different belief systems, motivations, customs, and cultures that we’ll be put right in the middle of. Nothing makes a world feel so rich and alive than its inhabitants, and with the same common enemy in The Dragon who steals your heart as the Arisen, I’m already keen to see how we’ll have to navigate the differing values of the two kingdoms on our journey.
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Having companions or party members help you along the way has always been one of the biggest draws for me when it comes to RPGs, and there was one part of the Dragon’s Dogma 2 showcase that was really speaking my language. Capcom took us through an example of a side quest, in which you have the opportunity to “deepen your relationships with the inhabitants of the world”. The Arisen sets out to help siblings by coming to the aid of a young elf called Glyndwr. They venture to an elven settlement known as the Sacred Abor, where they communicate in their own Elvish language. While we can’t understand it,Glyndwr is able to translate for us, which is a neat touch that promises to really immerse you in the location.
As explained, the Elvish language is one of the specializations party members - who are known as pawns that are devoted to the Arisen - can have in Dragon’s Dogma 2. I always love when they have certain skills that can really help you out in given scenarios, and having a sense of companionship always makes the world really come alive for me when it comes to fantasy settings.
Additionally, we even got to check out the character creator, where we’re able to make our own Arisen and the main pawn who will be accompanying us. Said to make use of “photogrammetry technology” to make “photo-realistic characters”, there appears to be plenty of attention to detail, and I can already see myself spending far too much time messing around with the options to bring my characters to life.
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I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I’m not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.
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