Ahead of Dragon's Dogma 2, director says "We don't need to" call the RPG series a cult classic anymore: "It's sold its way and made its way into many gamers' hearts"

Mar. 19, 2024



Hideaki Itsuno has a point

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Dragon’s Dogma 2’s director says we no longer need to call the original RPG a cult game due to its sales figures and popularity.

In a new interview withVG247, Dragon’s Dogma 2 director Hideaki Itsuno, who also helmed the original RPG atCapcom, dispels the idea that Dragon’s Dogma is still a “cult” game. “I’d like to think we don’t need to call it that anymore,” Itsuno says to the outlet.

“It’s been a long time since the first game came out, and over the years I think it’s sold its way and made its way into many gamer’s hearts,” the director continues. “Hopefully, now that we’re on the eve of releasing Dragon’s Dogma 2, we can finally say that it’s just another popular, well-selling series that a lot of gamers love rather than treating it as a cult concern.”

It’s a little difficult to pinpoint why Dragon’s Dogma is still referred to as a “cult” hit by fans. Itsuno’s right to point out that the RPG has sold well - it’s sold nearly as many copies as Nier Automata, for example, a game that was a wild breakout hit for developer PlatinumGames and helped push the Nier series in general to international fame.

One could also argue that Dragon’s Dogma has never really received the proper recognition for pioneering features like this, which is perhaps why fans still consider it a cult-like game. Legions of fans on sites like Twitter near-constantly urge newcomers to try out Capcom’s original RPG, and perhaps this dedication has also helped feed into that “cult” game mentality over the last decade or so.

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You can read our fullDragon’s Dogma 2 previewfor more comments from director Itsuno on the sequel.

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