All the biggest changes in the latest Helldivers 2 patch notes

Sep. 17, 2024



The October Helldivers 2 update has brought in some major changes to armor, grenades, and sentries

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The latest Helldivers 2 patch notes bring an end to Arrowhead’s 60-day recovery plan, adding a few nice improvements to some Stratagems, enemies, and systems. You’ll find that Super Earth’s Light and Heavy armor types have been buffed a little along with plasma weapons and several grenades. For me, the headlineHelldivers 2changes are the Autocannon and Recoilless Rifle both getting new ammo types to switch to for added versatility and the vastly improved Jump Pack. To help you digest this update and understand the big changes, I’ve explained the most important Helldivers 2 patch notes below.

This Helldivers 2 update marks the end of Arrowhead Studios’ 60-day (actually 63-day) commitment to radically rebalancing the game based largely on community sentiment, and thislast batch of changeshas added some nice improvements.

Compared to the previous patch in September, this is a fair bit smaller and features fewer buffs and nerfs to weapons, Stratgems, and enemies. Although, it’s still an important one as it includes several notable changes to core systems, such as armor penetration and patrol spawning. Coupled with the previous patch’s overall power boost, this is sure to make even the hardestHelldivers 2 difficulty levelsfeel much easier, but Arrowhead has anticipated this and will be monitoring in case changes need to be made in a future patch.

Helldivers 2 armor changes

Helldivers 2 armor changes

With many enemies still proving to be quite lethal, this Helldivers 2 patch sees buffs to both Light and Heavy armor. Specifically,Heavy armor has had its incoming damage reduction increased from 20% to 25%, while Light armor has had its incoming damage increase reduced from 33% to 25%.Overall, that means both armor types are a bit more durable, but I think it still means the best Helldivers 2 armor is almost any Light set.

While this update hasn’t quite adjusted over 30Helldivers 2 weaponsfor your loadouts and Stratagems like the one in September, there are some changes for plasma weapons, the Liberator weapon family, and some new ammo types for the Autocannon and Recoilless Rifle, making them a little more versatile.

Here’s a rundown of the most noteworthy weapon balance changes for primary, secondary, and throwable weapons:

The following are the most significant changes to Support Weapon Stratagems, so you might want to try these out next time you’re picking your loadout before a mission in Helldivers 2:

ManyHelldivers 2 Stratagems, particularly the sentries and other defensive Stratagems, have received some small balancing changes and buffs in this Helldivers 2 patch to make them a bit more viable at all difficulties. These are the biggest changes:

With the September patch addressing many issues with certainHelldivers 2 enemies, this patch makes some broader changes to enemy behaviour, as well as some tweaks to specific enemy types.

The most notable change for all enemies is that patrol spawns have been adjusted so they’re less of a problem if you’re just trying to explore a map before extracting – once a mission has been completed,enemy patrols will spawn at an increased rate closer to the extraction site, rather than across the entire map.

TheHelldivers 2 Automatonsgot reined in significantly in the last patch, and they’ve received a few more adjustments to smooth out and rebalance some issues in this Helldivers 2 patch:

Similarly, theHelldivers 2 Terminidsare in a much better spot but can still be annoying to fight, with so many of their smaller ranks leaping towards you and slowing you down. Here are the minor Terminid changes in the October patch:

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