“We do run on a somewhat aging engine”
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The Elder Scrolls Online is currently celebrating its 10th anniversary, and as the MMO approaches that milestone, its developers say they understand that a Final Fantasy 14-style technological overhaul could prove important.
In an interview with GamesRadar+, ESO’s creative director, Rich Lambert, explained that as the MMO turns ten, “setting ESO up for the future, technology-wise, is really important.” In the decade that that game has been live, Lambert explains, “we’ve been ‘fix this, fix this, add this, add this’, and you can kind of see some of that in some of the systems we’ve got.”
The age of some of those systems then comes with its own player-facing issues, as Lambert admits that “we don’t do a particularly good job of surfacing those systems for players, and as a brand-new player coming in, or as a player who’s been gone for six months, you come in and you’re like ‘oh my god, all of this stuff’s changed’, or ‘oh my god, I have all of these choices to make’, and you kind of lock up.”
Studio director Matt Firor suggests that ongoing improvements are more likely to be case-by-case than part of one major overhaul, but he also implies that ESO developer Zenimax is well-prepared to take that challenge on: “we can do that kind of thing. And we will as we need to. We do run on a somewhat aging engine. But still, it’s amazingly scalable.” He concludes by suggesting that “I think we’ll continue to look for graphical upgrades as we go.”
Firor also told us thatSkyrim completely changed what people thought an Elder Scrolls RPG could be, so ESO had to change “radically.”
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I’m GamesRadar’s news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I’ve run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam’s latest indie hit.
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