Assassin's Creed Shadows fans dub Yasuke's clumsy twist on the series' iconic Leap of Faith his very own "Yeet of Faith"

Aug. 20, 2024



He’s not beauty, he’s not grace, but he can knock you on your face

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AsAssassin’s Creed Shadowsapproaches,Ubisoftreveals more of the RPG’s protagonists in action - and what the series' legendary “Leap of Faith” looks like for them.

With just a few months to go now before Assassin’s Creed Shadows releases this fall,Ubisoftis showcasing its duo of protagonists and each character’s unique playstyle. There’s Naoe, an adept shinobi assassin with a morestealthy approachreminiscent of the series' past icons like the beloved Ezio Auditore. Then there’s Yasuke, a hard-hitting samurai who deals powerful blows - but doesn’t excel as much when it comes to graceful execution.

In its new behind-the-scenes look at the duo, UbisoftshowsYasuke partaking in the “Leap of Faith” - the very one found in all Assassin’s Creed titles. His leap is a bit clumsier than the usual one longtime fans may recall, though - rather than silently and swiftly landing in the haystack below, he falls… hard. Yasuke then tumbles after hitting the ground before rising and dusting himself off - certainly not the Leap of Faith I remember.

Fans arereactingto the samurai’s humorous version of the Leap of Faith, with some calling it the “Yeet of Faith” jokingly. “Armor giveth, armor taketh away,” writes one fan - and truer words have perhaps never been spoken. Another calls Yasuke’s jump “the most realistic” to date. It’s definitely the way I’d probably land myself if I attempted such a feat, and I’m not the only one either - “I love it. That’s how ungraceful I’d be too.”

While Yasuke’s Leap of Faith may not be as effortless as other protagonists' own, Ubisoft’s video shows the historical legend shine elsewhere - in heavy lifting, melee combat, and pretty much anything that requires a good bit of sheer strength. When it comes to tearing through doors or pulverizing an enemy, Yasuke’s your guy. As for parkour and stealth, I’d say Naoe is the queen in that regard.

As development times spiral, Assassin’s Creed Shadow lead producer says that 4 years is the perfect amount of time to bring a game from conception to completion

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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she’s not frantically trying to form words into coherent sentences, she’s probably daydreaming about becoming a fairy druid and befriending every animal or she’s spending a thousand (more) hours traversing the Underdark in Baldur’s Gate 3. If you spot her away from her PC, you’ll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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