But the length of open-world games is “always hard to evaluate,” says creative director Jonathan Dumont
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We could be in for a decently sized Assassin’s Creed game whenAssassin’s Creed Shadowslaunches in February, as its creative director suggests its main story is “comparable to Origins/Odyssey and Valhalla.”
This came up in a new ‘ask me anything’ session hosted by a handful of Assassin’s Creed Shadows developers on Reddit, who were asked how long the game is compared to Origins, Odyssey, and Valhalla. Slightly confusingly, it’s apparently comparable to all three.
“The length of the game is always hard to evaluate in an open world game as different players will have very different ways to consume the content,” creative director Jonathan Dumont replies. “I think Shadows' main journey is comparable to Origins/Odyssey and Valhalla.”
It’s a slightly bizarre thing to say sinceaccording to HowLongToBeat, an average main story run of Origins will take you around 30 hours, while Odyssey comes in nearer 45 hours, and Valhalla at 61 hours (don’t get me started on the completionist times). With that in mind, we’ve seemingly been given a 30-60 hour main story scale for Shadows. Obviously, as has been acknowledged in Dumont’s reply, players' completion times will always vary depending on how thorough they are exploring the world, but he’s supposedly referring to the general campaign here.
Earlier this year, art director Thierry Dansereau told Play magazine thatShadows would be “about Origins big,“which suggested that we can expect it to fall closer to that 30-hour mark. To many, I’m sure this would be welcome – the sheer size of Valhalla, while certainly a boon for those who love it, was criticized for being too long by many. You can definitely have too much of a good thing, after all. Then again, with us having to wait a bit longer than expected for Shadows, maybe fans will welcome a bit more content to get stuck into.
Assassin’s Creed Shadows' “core fight mechanics are the same” for both protagonists, but some enemies will be “more aggressive towards Naoe” and “fearful of Yasuke.”
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I’m one of GamesRadar+’s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield’s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming’s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you’re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
Assassin’s Creed Shadows' “core fight mechanics are the same” for both protagonists, but some enemies will be “more aggressive towards Naoe” and “fearful of Yasuke”
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