Baldur's Gate 3 director talks coming out on top in a massive year for RPGs: "That's the thing that you would never expect"

Nov. 11, 2023



Larian’s CRPG triumphed over Tears of the Kingdom, Starfield, and Marvel’s Spider-Man 2 in one of the most crowded years of gaming ever

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On Friday, theGolden Joysticks awarded Baldur’s Gate 3 Ultimate Game of the Year, and we got to sit down with Vincke to hear his initial thoughts. In an exceptional year populated by tentpole releases from Bethesda withStarfield, Nintendo withZelda: Tears of the Kingdom, and to a different extent, Blizzard withDiablo 4- and coming up against those titles with a relatively niche game - very few predicted Baldur’s Gate 3 would be Game of the Year, Vincke included.

“That’s the thing that you would never expect,” he said. “Because we didn’t know, we didn’t compromise a lot. You know, we tried to make everything as approachable as possible, but we didn’t really compromise on it. So the common wisdom would be ‘compromise to make it accessible to a large audience’. So that shows you the intelligence of the gamer audience, which is really a good thing.”

I don’t know if it’s just because I write about the games industry for a living, but I think if you were looking closely you could’ve seen this coming. Yes, the amount of big games that released this year is unprecedented. In addition to those I mentioned up top, there’s alsoHogwarts Legacy,Star Wars Jedi: Survivor,Pikmin 4,Marvel’s Spider-Man 2,Final Fantasy 16,Hi-Fi Rush,Assassin’s Creed Mirage,Resident Evil 4 Remake,Dead Space Remake,Immortals of Aveum,Super Mario Bros. Wonder, and the list goes on, and on, and on.

All of those AAA releases, not to mention a laundry list of stellar indie hits likeDredgeandDave the Diver, had the potential to be Game of the Year, but it can be argued that none of them quite achieved the level of feverish, overwhelming acclaim and pop culture ubiquity that Baldur’s Gate 3 has.

All that’s to say, you’re too humble, Swen Vincke.

Baldur’s Gate 3 also took home awards forbest storytelling,best community, andPC Game of the Year.

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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.

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