When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When developingBaldur’s Gate 3, the studio took inspiration from some games you might not expect.
Larian Studios’ lead writer Adam Smith recently appeared on theOfficial Xbox Podcastto discuss the team’s game of the year winner, and he unexpectedly citedArkane(Dishonored, Deathloop,Marvel’s Blade) and IO Interactive (Hitman, James Bond) as two studios that inspired the game.
When asked about Baldur’s Gate 3’s out-of-the-box problem-solving, Smith says “We’re often looking to studios like Arkane and immersive sims. And the way that they approach how level design works. And the way that you have all these different avenues to go in.”
He elaborates with an analogy that a designer over at IO Interactive made: “They said a level is [like] a block of Swiss cheese,” Smith continues. “It has all these holes in it, and you make sure the player navigates them and keeps popping out in different places.”
Smith explains that creative problem-solving has “always been a part” of these flexible RPGs, but the tech that was now available to the studio made outlandish playthroughs possible. He even mentioned the viral clips that had playersstacking boxes to overcome challenges.
One of Smith’s favorite examples comes from what he calls the Owlbear Belly Drop: “They went to Moonrise Towers which is an area in Act Two - a very, very dangerous area that we made sure was very hard to tackle if you didn’t do it carefully,” he explains. “If you go in all guns blazing, you’re in a lot of trouble. But somebody got a druid while shaped into an Owlbear, jumped from the top of [the tower] and the game’s systems [calculated weight and momentum], and just obliterated every enemy in the area. Just from this massive belly flop.” Supposedly, the team briefly considered balancing that kink out but instead decided that the discovery and fun was more important.
Elsewhere, Smith reiterated the team’s commitment tomore post-launch support in the new yearvia free updates and patches.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.
The Witcher 4 may not have Geralt after all: his actor was “slapped by CD Projekt” for accidentally sharing a rumor that he’d be in it, just not as the protagonist
Cyberpunk 2077 is getting a surprise update a year after its once-final update, even after CDPR moved basically every dev to other games: “Sometimes, you want to do it ONE MORE time!”
Todd Howard “rolled his eyes” at the idea of Troy Baker playing Indiana Jones in the Great Circle, but the Bethesda boss later told him “you’re doing a hell of a job”