Bionic Bay is a physics-bending sci-fi platformer that looks like Limbo via Portal

Aug. 21, 2024



“Up” is really a matter of perspective

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

Bionic Bay just got a new trailer, and we’re seeing the sort of casual disregard for physics and gravity that would make Isaac Newton curl up into a ball and start sobbing.

Shown at theFuture Games Showat Gamescom Presented by Sid Meier’s Civilization® VII and published by Kepler Interactive, the new trailer shows off the adventures of a silhouetted protagonist making their way through what looks like rusty junkyards, old factories and forges, and even running along the giant bodies of kaiju-sized robots. Er, those aren’t going to wake up, right?

The immediate comparison is to the indie classic darling Limbo - a 2D platformer with a big emphasis on lighting and shadow - but there’s also flavours ofValve’s beloved Portal franchise and The Talos Principle, with the sci-fi setting and warping of physics, and the fast pacing suggests a speedrunning element beyond all of them.

The two major powers we see the hero toying with in the new Future Games Show trailer are redirecting gravity and using some sort of teleport ability to swap himself with other objects - in the process avoiding lasers, molten metal, and a thousand other dangers. A simple drop through a chute becomes a twisting, omnidirectional form of flight, as gravity snaps back and forth to pull us in all sorts of directions. I hope the hero has a strong stomach - to say nothing of the moment where we see him leaping between missiles like he’s Rico Rodriguez.

If you’re looking for more excellent games from today’s Future Games Show, have a look atour official Steam page.

Sign up to the GamesRadar+ Newsletter

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.

I’ve waited 8 years for American Truck Simulator to recreate my hometown and I wasn’t prepared to see the 200-year-old tree my entire university mourned brought back to life

Kraven the Hunter review: “The insistence on an R-rating helps save this, with a decent helping of bloodthirsty action”