BioWare reveals Dragon Age The Veilguard stats: one quest is killing absolutely everybody, and the most popular class and faction are no surprise

Nov. 8, 2024



Sea of Blood indeed

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Dragon Age: The Veilguard just came out a little over a week ago, butBioWarehas already started drip-feeding player stats showing things like the most popularDragon Age Veilguard classesandfactions, deadliest quest and enemy, and more.

Well, I say “more,” but really it’s just those exact stats plus a breakdown of the most popularDragon Age Veilguard lineagechoice. However, BioWare is saying it’ll “have even more to share in future,” confirming this is just the beginning ofDragon Age: The Veilguardplayer stats.

Anyway, on to the good stuff.Mage, unsurprisingly, is the most popular class in Veilguard, although its 40% share of the player base isn’t exactly overwhelmingly popular compared to the 30% of players who chose Rogue and the 30% who chose Warrior. Meanwhile, 43% of players chose Human as their lineage, 40% chose Elf, 11% picked Qunari, and only 6% went with Dwarf. After finallyscoring a win by getting their own Steam tagearlier in the year, this is a stinging loss for the little guys.

When it comes to Factions,Grey Wardens and Shadow Dragons share the top spotfor most popular at 24% each, with Antivan Crows following at 16%, Veil Jumpers at 15%, Lords of Fortune at 11%, and Mournwatch at 10%.

One curiosity that stood out to me is thatSea of Blood is the quest that has killed the most players so far. Although you encounter the first proper boss in this quest, it isn’t a particularly challenging one. The most likely explanation is that, because it’s the first recruitment quest and therefore takes place pretty early in the game, players just hadn’t had the chance to overcome the difficulty curve at that point in the game, making this more of a statistical anomaly than evidence that the quest is more difficult than others.

Meanwhile,Dragon Age: The Veilguard’s first patch is an instant contender for BioWare’s best patch notes: “NPC necks no longer grow unexpectedly” and “creepy corpse movement” is fixed.

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After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.

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