“It was just a debacle for the company as a whole”
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Journalist and author Jason Schreier discusses Blizzard’s scrapped project in a recent podcast with theLimit Break Network. “It cost the company $80 million, as well as six or seven years of opportunity costs; potential other projects that were lost along the way,” Schreier reveals. “It was just a debacle for the company as a whole.” The situation “said to Bobby Kotick that the promise of ‘You just let us cook and we’ll make you hits’ is no longer true.”
According to Schreier, players would take control of a character in Titan by day and live out a life sim-esque experience much like the one found inAnimal CrossingorThe Sims. From fishing to photography, and even a full-time job, they could partake in various cozy activities before fighting crime by night as superheroes. Not all of Titan was lost, however - from its ashes roseOverwatch. While it isn’t a cozy life sim, it definitely features heroes.
Netflix adaptations of Overwatch, Diablo, and StarCraft were reportedly in development before Activision Blizzard filed a lawsuit against the streaming giant
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she’s not frantically trying to form words into coherent sentences, she’s probably daydreaming about becoming a fairy druid and befriending every animal or she’s spending a thousand (more) hours traversing the Underdark in Baldur’s Gate 3. If you spot her away from her PC, you’ll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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