Borderlands 4 dev urges Concord studio to back up work after losing theirs to Gearbox's hero shooter flop: "I regretted not getting it while I could"

Sep. 4, 2024



Lessons learned from Battleborn

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

ABorderlands 4lead has urged Concord developers to save their work before it’s too late.

PlayStation’s Concord andGearboxSoftware’s Battleborn have followed a weirdly similar trajectory of competing in the relatively small hero shooter arena only to end up going offline in Overwatch’s shadow - though,Concord was only able to hold on for two weeks, sadly.

News of Concord’s imminent (maybe-temporary) shutdown reminded Borderlands 4’s narrative director Sam Winkler of his experience saying goodbye to a game that he’d worked on for years, prompting him to offer some advice to the folks at Firewalk Studios.

“Anyone who worked on Concord (or any live service game) - get your work captured ASAP,” Winklertweetedjust yesterday. “For a long time, I didn’t have capture of my work on Battleborn - my first shipped content ever! - and I regretted not getting it while I could. Only got it eventually thanks to a fan mod.”

You might remember Battleborn as the hero shooter that mixed in some MOBA flavor and some Borderlands-style gear to the formula, or you might just remember it as the game that was almost always doomed from the start based on its proximity to the first Overwatch’s massively successful launch.

Concord’s massive flop hasn’t phased publisher Sony, however, as it reportedly still feels “very positive” about its new hero shooter from an Assassin’s Creed veteran.

Sign up to the GamesRadar+ Newsletter

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.

Stalker 2 boss thought bugs would bother y’all more and expected “much less success,” still wants to fix things until it’s a game “90% of people loved”

Baldur’s Gate 3 publishing director says Stalker 2 had to “come out the oven” eventually, even if it did launch with a lot of bugs: “It’s just how it goes”

Todd Howard “rolled his eyes” at the idea of Troy Baker playing Indiana Jones in the Great Circle, but the Bethesda boss later told him “you’re doing a hell of a job”