“They have vastly more scenes with a revolving cast of characters and a mind boggling number of possible locations”
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A veteran developer atCD Projekt Redhas leapt toStarfield’s defence amid criticism of the game’s character animations.
On Twitter, user @SynthPotato wrote, “As much as I like Starfield, Creation Engine needs to go. Going back to Cyberpunk puts in perspective just how outdated Starfield’s dialogue animations are, and it is staggering. Starfield does not have body animations in dialogue, aside from basic turns and the occasional generic hand gesture. I’ve been really feeling more and more critical of Starfield after going back to Cyberpunk, with the constant load screens, awful dialogue camera and lackluster animations.”
This prompted a response from CD Projekt Red’s senior quest designer, Patrick K. Mills, who argued that the way both games handle cinematics and animations is more down to “tools and design” than the engine they are built on.
Mills points out that the focus for Starfield is more on offering a tremendous amount of freedom on a mammoth scale. “They do some scenes that are staged in a more refined way, like meeting constellation for the first time, some quest sequences etc,” he says. “But they have vastly more scenes with a revolving cast of characters and a mind boggling number of possible locations.”
He also points out that each of Cyberpunk 2077’s major scenes took years to put together, which just wouldn’t be feasible in a game as huge as Starfield. “Instead, [Bethesda Game Studios] puts their resources into giving maximum levels of player freedom, they are just doing something different with their time and that’s cool. You can want their scenes to be more cinematic or whatever, and that’s fair, but it comes at a cost.”
This isn’t the first time Mills has come to Starfield’s defence. Last month, the developer responded to a video comparing the game to Cyberpunk 2077, implying it lacked the level of detail and realism found in CD Projekt Red’s offering. Mills wasn’t having any of it anddescribed it as “fake criticism” and “actively harmful”.
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