“The biggest remaining offenders should be sorted out during the spring”
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
“While we’ve progressed quite a bit on the performance and bug fixing we’re still not satisfied and will continue to improve the quality of the game based on our internal findings and your bug reports and crash logs,” Colossal Order CEO Mariina Hallikainen says in a newdev diary. “To be honest, this is work that we’ll continue throughout the lifetime of the game, as I believe there’s always something we can improve upon, but the biggest remaining offenders should be sorted out during the spring.”
The devs have one last big patch planned for this year, and it’s due to launch this week. This update “adds the level of detail models for characters and improves the geometry layout for all assets.” Level of detail models should particularly help performance, trading in lower-quality versions of NPCs when the camera is distant from street level. Given howcontroversial the game’s individually rendered teeth were, this should be a very helpful update.
When Cities: Skylines 2 launched, players expected it to be extremely demanding on their processors, as the previous game was, but the shocker was just how punishing it was to graphics cards, and post-launch patches have primarily worked on GPU performance.
As community manager Samantha Woods explains in acommenton the new dev diary, the studio’s “focus has been on GPU-related improvements as that’s been what was needed the most, but as we’re working our way through those improvements, we’ll start to focus on the CPU side of things.”
Woods also says the team is working on support for newer versions of FSR as well as DLSS for further performance gains, but there’s no ETA on those updates just yet.
Recently, Hallikainen said that"if you dislike the simulation" in Cities: Skylines 2, “this game just might not be for you,” then immediately apologized for saying that.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Stardew Valley creator says he had his reasons to announce Haunted Chocolatier so early, and “if I don’t post for a while, it doesn’t mean I have abandoned the game”
Eric Barone says he just can’t “let go” of Stardew Valley “to work on something that isn’t already established and meaningful to people”
Todd Howard “rolled his eyes” at the idea of Troy Baker playing Indiana Jones in the Great Circle, but the Bethesda boss later told him “you’re doing a hell of a job”