Civ 7 director thought the new Ages system might not work, but says it does fix the "number-one issue" - players not getting to the end of their games

Dec. 1, 2024



“I’m getting so many more reports of people playing all the way to finishing a game”

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If you, like me, are always giving up on your Civ games long before you reach the end, then we have some good news, as one ofCivilization 7’s new systems seems to have led to a much higher completion rate for campaigns, even though some devs weren’t convinced that it could work.

“The number-one issue that the Ages system solves for us is it helps you to get towards the end of a game,” Beach explains, “and not feel like you’re overwhelmed with too many things to manage, too many decisions to make to get through each turn.”

InCiv 6, players would move between various eras throughout the game (ancient, renaissance, modern, etc.), but Civ 7’s campaign will instead be divided into three ages: Antiquity, Exploration, and Modern. Rather than a marker of how far the game has progressed, the start of each age will instead provide players with a selection of new civilisations to choose from, reminiscent of a similar system in Civ-like Humankind.

While Beach and the team at developer Firaxis Games were not initially sure that the new system would work, he insisted that it was worth trying, and reports from the design and QA teams are promising. “I’m getting so many more reports of people playing all the way to finishing a game, and having an interesting conclusion.”

You’ll find Civ 6 and more on our list of thebest strategy gamesyou can play right now.

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Alex has written all sorts of things for websites including VideoGamer, PCGamer, PCGamesN and more. He’ll play anything from Tekken to Team Fortress 2, but you’ll typically find him failing to churn through his backlog because he’s too busy playing whatever weird and wonderful indie games have just come out.

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