Claims that Concord cost $400 million are inaccurate, according to fan analysis that claims Sony's ill-fated hero-shooter was "a $150 million game failure"

Sep. 25, 2024



All you have to do is look to the studio’s former owner

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

A claim that Concord cost $400 million to create spread far and wide across the internet the other week, though many are now increasingly questioning how that’s possible.

Last week, awidelycoveredreport citing a source claiming to have worked on Concord said that internal optimism at developer Firewalk Studios led some to believe the hero shooter would be the “Future of PlayStation” and that a culture of “toxic positivity” stopped any negative feedback dead in its tracks. The main kicker, though, was that the claim that the whole thing cost $400 million to make.

One Kotaku reporter hasbacked upthe point of toxic positivity, noting they had spoken to several sources who mention a “heads in the sand” mentality learned from the senior lead’sBungieroots. When asked about the $400 million figure, theysaidthey hadn’t been able to confirm it, though it wasn’t the number they had heard.

That sentiment lines up with the mood ofother journalists,with onesayingyou only have to look at Firewalk’s former owner, Probably Monsters, and its funding endeavors to get a sense of just how out there the figure is.

Well, now someone has looked at those numbers and has a sense of just how out there that $400 million figure is. Detective Seeds Platinums has a wall of analysis onTwitterif you fancy reading further. The takeaway is that Concord “is a $100- $150 million game failure,” not a $400 million game failure, which likely still stings a little, but not as much.

Sign up to the GamesRadar+ Newsletter

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

Regardless, the main question moving forward is how much Sony plans to spend on Concord now. Thehero shooter has been yanked offline, while those who did buy in have been refunded. Thegame’s director has also stepped down, while plenty at the studio wait to see what’s next. The answer will be answered in time.

“Thank you team, we made something awesome” - Concord developers mourn the failed FPS that PlayStation pulled the plug on after just 14 days.

Iain joins the GamesRadar team as Deputy News Editor following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When not helping Ali run the news team, he can be found digging into communities for stories – the sillier the better. When he isn’t pillaging the depths of Final Fantasy 14 for a swanky new hat, you’ll find him amassing an army of Pokemon plushies.

A month after approving free versions of Unreal games that “started it all,” Fortnite creator Epic shouts out a group of fan devs “for their continued support in keeping the legacy alive”

Call of Duty: Black Ops 6 makes headshots deadlier while cutting back on weapon sway and recoil: “We will be keeping a close eye on sniper balance after this change”

As if The Outlast Trials couldn’t get any more deranged, the horror co-op game’s big new update adds more tooth guns and lady who lives in the walls