“The endings are too diverse to have a single post-main story thread make sense for them all”
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CD Projekt Rednever thought about developing an expansion set after Cyberpunk 2077’s multiple endings.
That’s according to the game’s narrative director Igor Sarzyński, who tellsPC Gamerthat continuing the game’s main story would only cheapen the dramatic finales. “We did consider a couple of other scenarios,” explains Sarzyński, “but none of them were a continuation of the main game story.”
Phantom Liberty’s position as a mid-game expansion came because CDPR was content with the base game’s conclusions. “The endings are written as we wanted them - leaving players with an uneasy feeling, forcing them to think, not providing straight answers,” Sarzyński continues. “They stick with you. No need to water them down. Sometimes less is more.” That approach seems to have paid off, based on thereception to Phantom Libertyand the2.0 overhaul.
But making a post-game expansion also posed a developmental challenge for the studio. Since Cyberpunk 2077 has a branching storyline with multiple endings, creating a single post-game expansion would essentially make one ending ‘canon’ and negate players' choices. “The endings are too diverse to have a single post-main story thread make sense for them all,” Sarzyński explains, “and you don’t want to pick one and invalidate other people’s choices.”
While CD Projekt Red didn’t elongate the base game’s story, the team did bolt on an additional ending with the release of Phantom Liberty. (Spoilers ahead!) “We always knew we wanted to add an ending in which V gets the cure and survives,” reveals Sarzyński, “but the cost of it had to be huge.” That’s an understandable - if devastating - middle ground, I think.
Phantom Liberty and the 2.0 update mark the end of Cyberpunk 2077’s tumultuous road to recovery. From here on out, the studio revealed it would befocused on a Cyberpunk sequel, and I’m very curious to see how the team follows up the first game’s branching endings.
Elsewhere, the studio is supposedlyworking to prevent crunch on The Witcher 4’s development.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.
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