For the Horde!
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Just days afterBethesda Game Studiosbecame the first Xbox division to form a “wall-to-wall” union, over 500 devs working on World of Warcraft have now done the same at Blizzard.
The WoW Gamemaker’s Guild announced its formation in partnership with the Communications Workers of America earlier today. “We’re the World of Warcraft Gamemakers Guild: the first wall-to-wall union at Blizzard,” the group says in atweet. “We’re thrilled to include WoW’s QA, Art, Sound, Design, Engineering and Production voices for a democratized workplace. At this crucial moment in games, we stand together as one. For Azeroth!”
Senior producer Samuel Cooper, a developer involved in helping organize the unionization push, tellsIGNthat there was a sort of friendly race between the unionizing workers at Bethesda and Blizzard. “In a friendly way, we were seeing who was going to squeak in there first,” Cooper says. “Never happier to be outrun. Huge congratulations to them.”
A spokesperson for Microsoft tellsVarietythat “We continue to support our employees’ right to choose how they are represented in the workplace, and we will engage in good faith negotiations with the CWA as we work towards a collective bargaining agreement.”
After 5 years away from the MMO, here’s why I’ll be returning to World of Warcraft for The War Within.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
WoW veteran says the MMO’s devs had to make “ten times the amount of quests” as originally planned to sate playtesters, and now the game has 38,000 of them
World of Warcraft devs used to joke about the MMO making $1 million per month - just months before it smashed through $15 million in monthly revenue
Dev behind new Doki Doki Literature Club-style psychological horror says it’s not “for those with weak hearts,” but with 98% positive Steam reviews, I’m not sure I can stay away