Blizzard dev talks the key lessons he learned from the first months of Diablo 4
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The general reception surroundingDiablo 4has had many ups and downs in its first six months since release. Currently, Diablo 4 is in a far better state than it was earlier this year. Evidently, the developers learned some valuable insights on carefully tuning this massive action RPG to meet community expectations.In an interview with theElectronic Playground Network, Diablo general manager Rod Fergusson took some time to reflect on the first six months of Diablo 4. He also talked about the rough patches – both the actual patches and the resulting community backlash – and stated that upcoming updates would instead go for more thoughtful changes. According to Fergusson, a big lesson that Blizzard learned is that sometimes it’s OK for things to “feel” broken to keep the fun.
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Alessandro is a freelance writer and editor based in the San Francisco Bay Area who has covered the games, tech, and entertainment industries for more than 13 years. Having previously worked at GameSpot, CNET, and various other outlets writing features and coordinating event coverage, Alessandro enjoys playing games on PC, but also gives plenty of time to his Nintendo Switch. You can find him on various socials at @afillari.
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