But both genres worked way too well for Dune
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Dune: Awakeningwasn’t originally an MMO-survival game hybrid, but the genre blend came together because the developers at Funcom thought the series was “perfect” for both.
Speaking to Gamesradar+ atGamescom, Funcom CCO and Dune: Awakening creative director Joel Bylos explained that the “original idea was a survival game with a good end game” since the team was well acquainted with the genre via Conan Exiles. “We know how to make them, and we can funnel people through the survival experience into a larger, political sort of survival experience” - the endgame hunt for spice across Arrakis - “like you’d expect in Dune.”
“What we see in the genre is that MMOs are quest-driven,” Bylos continues. “What if the funnel was a survival goal, actually leading you into this kind of more multiplayer endgame? So I think that was the experiment, in a way, that’s kind of the idea behind it.”
Dune’s hostile deserts and scrappy factions are probably what make the series “perfect for survival,” in Bylos' words, while the larger “political survival level” and generational wars over spice makes it “great for an MMO.” By mashing the two genres together, Bylos reckons the team have created a game where you can make “friends and enemies along the way” as you climb up the space hierarchy, “so that when you get to the endgame, you feel like a big part of the social culture.”
Dune: Awakening’s survival game mechanics took inspiration from an unlikely source: EA’s PS1-era Harry Potter games from 20 years ago.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.
Former WoW and League of Legends MMO dev showing off new game today, but be warned - “We’re taking Unreal Man with a bunch of store-bought assets”
WoW veteran says the MMO’s devs had to make “ten times the amount of quests” as originally planned to sate playtesters, and now the game has 38,000 of them
Indiana Jones Secret of the Queen Mother elevator and animal stone puzzles