Enotria devs thank Phil Spencer himself for "helping to resolve our situation" after indefinitely delaying the Soulslike's Xbox port

Sep. 4, 2024



“We are now working closely with Microsoft”

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Update:The Enotria devs have provided more insight into their recent communication with Xbox, noting thatPhil Spencerhimself has stepped in.

“We would like to officially thank Phil Spencer and his team for reaching out to us so promptly and helping to resolve our situation,” the devs say in atweet. “We would also like to thank our amazing community for all the support shown in recent days. Your voice has been heard very loud and clear, and your commitment has been heartwarming. We are now working closely withMicrosoft, and we hope this collaboration will lead to the game’s release for Xbox as soon as possible.”

Original story:Xbox has reportedly “said sorry” to the studio behind Soulslike RPG Enotria: The Last Song after allegations that the platform holder ignored the team for two months, which led to a delay on the platform.

Developer Jyamma Games recently announced an indefinite delay to the Xbox Series X/S version of Enotria: The Last Song, anItalian-inspired RPG absolutely dripping with Catholic guilt, claiming that the publisherhasn’t replied to its emails about certification in months. “You can ask Xbox why they haven’t answered us for two months,” CEO Jacky Greco said on Discord, before alleging the studio “spent a lot of money” to get the console port ready. “Obviously, they don’t care about Enotria, and they don’t care about you.”

Microsoft has now reportedly extended an olive branch to the developer. “They contacted us and said sorry about the situation, we’re trying to solve everything as soon as possible,” Greco writes in a more recent Discord message from this morning. “We will tell more to community asap.” (Thanks,Eurogamer.)

Despite Microsoft’s apparent apology, there’s still no new update on whether the game will hit the platform in time for its planned September 19 release date alongside the PC and PS5 versions.

The Xbox port sounds nearly ready to go, with only certification issues supposedly blocking the way as the developer explained the game “works better than expected on Series S, and really good on Series X, but we cannot proceed through the submission process.” Now, the only question is whether Xbox can clear the way in the next few weeks.

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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.

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