“We’ll also put Fortnite on any serious store that gives all developers an awesome deal”
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Fortniteon Steam isn’t out of the question, according toEpic GamesCEO Tim Sweeney, but it would require big changes to the way store ownerValvemonetizes sales – namely a cut to what Sweeney calls “these ridiculous 30% fees.”
Epic is riding high on the heels ofan antitrust win against Google, which Epic said “proves thatGoogle’s app store practices are illegal and they abuse their monopoly to extract exorbitant fees, stifle competition and reduce innovation.” Epic has butted heads with Valve over similar policies in the past, albeit outside of court, hence the creation of the Epic Games Store, whichcontinues to bleed money even after several years.
In response to a Twitter user asking about how this ruling could open up the market, Sweeneysaid: “We’ll compete, and we’ll also put Fortnite on any serious store that gives all developers an awesome deal. Steam,Microsoft, OneStore, anyone: give all developers an awesome deal and we’ll support you. The end of these ridiculous 30% fees is near.”
Obviously, with Fortnite being one of the biggest games on the planet, it would more than qualify for this reduced rate, but Sweeney and Epic’s stance seems to be more about the principle of the thing.
In this, Steam sits in contrast to the Epic Games Store, which has trumpeted its higher revenue share split since launch.As of this August, developers can take home 100% of the revenue from their first six months if they launch exclusively on Epic Games Store, and others will still get 88% with Epic only taking a standard 12% cut.
Earlier this year,Valve argued “we don’t think Steam should be pay to win"in a breakdown of the filters and algorithms that shape the storefront’s recommendations.
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