“If it ever gets made I will know it’s a coincidence”
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Tim Cain, one of the lead developers on the first Fallout and the man behind its original design, says he has a secret plan for a sequel that nobody’s ever going to see.
“Just to make people salivate - I’ve told people this because I’m never ever going to talk about it - I already designed a Fallout,” Cain said on apodcast with YouTuber TKs-Mantis. “Nobody’s ever seen the design - I didn’t even tell Leonard [Boyarsky, a key dev on the original Fallout] the design - because if it ever gets made I will know it’s a coincidence. But I’d already thought of what I wanted to make as my next Fallout. But it’s never been made. I don’t even see things going that way, so it just sits in my head.”
For his part, Cain left Interplay after the release of Fallout 2, so his secret sequel wouldn’t share any overlap with Van Buren or Bethesda’s Fallout 3. “There are other people on the team who have their own ideas - I’m talking about the original team - of what should have been done in Fallout,” Cain explained in the podcast. “That wasn’t really explored in Fallout 2. Fallout 2 was done very quickly, so Fallout 3 probably would have explored a lot more of that.”
While Cain won’t talk about his secret design, he did offer a few hints about what direction he was thinking of going. “It would have gone 3D. I would have gone to different parts of the world. We used to talk about - because Fallout America was very much the jingoism of America -we wanted to explore China and Russia.”
Bethesda won’t say much aboutFallout 5but the studio has suggested that thepost-apocalyptic sequel is likely to hit after The Elder Scrolls 6.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
How Metaphor ReFantazio pulled Atlus out of its Persona rut
Baldur’s Gate 3 developer says Google’s failed game streaming service Stadia backed Larian into a corner where it had to use a “scary” dev tool