Exclusive: Co-showrunner Geneva Robertson-Dworet speak to SFX about Fallout’s original story
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With Bethesda’s Todd Howard involved in producing theFallout TV series, you may have expected the game director – who has helmed multiple Fallout titles – to be hands-on in his approach to the adaptation.
Not so, according to co-showrunner Geneva Robertson-Dworet. She tellsSFX magazinein the new issue, which featuresStar Trek: Discovery season 5on the cover, that Howard only wanted to ensure the Prime Video series didn’t contradict any major game endings.
With the Fallout TV show taking place years (and, in some cases, decades) after the events of the games, it’s clear that the series was only ever interested in treading new ground out in the wasteland.
“We felt like that would be the best thing to honor the gamer’s experiences, and the most truthful,” producer Robertson-Dworet explains of Fallout’s approach to opting for an original story over adapting one from the classic RPG series.
“If we adapted one specific game, it would not have actually been truthful because it’s an open world game and everyone’s experience is different. So had we taken any of the setups of any of the games and just done it ‘straightforwardly’, a lot of gamers would be like, ‘That’s not the order that I played it in.'”
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Fallout is streaming on Prime Video from April 11. The above is just a snippet from our interview, available inthe latest issue of SFX magazine, which features Star Trek: Discovery season 5 on the cover and is available on newsstands from Wednesday, March 20. For even more from SFX, sign up to ournewsletter, which delivers all the latest exclusives straight to your inbox.
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I’m the Senior Entertainment Writer here at GamesRadar+, focusing on news, features, and interviews with some of the biggest names in film and TV. On-site, you’ll find me marveling at Marvel and providing analysis and room temperature takes on the newest films, Star Wars and, of course, anime. Outside of GR, I love getting lost in a good 100-hour JRPG, Warzone, and kicking back on the (virtual) field with Football Manager. My work has also been featured in OPM, FourFourTwo, and Game Revolution.
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