Plus: our first verdict for FF7 Rebirth, expanding the worlds of FF, Death Stranding 2, Rise Of The Ronin, and more!
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And in the beginning there was… Final Fantasy. Or at least that’s how I remember it, anyway, with the seventh outing on the classic grey box completely changing the way many of us thought about games. All these years on, and it’s still happening, which makes this big takeover for the PLAY #38 Final Fantasy special a really (ahem) fantastic one.
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Naoki Yoshida on Final Fantasy 14: Dawntrail
Leading the way is Final Fantasy 14: Dawntrail. The start of a bold new era for the online RPG, we’re setting sail for new adventures, and Naoki Yoshida sits down to tell us all about it.
As ambitious as ever, this might be a new expansion but make no mistake: this is the next big, new Final Fantasy. With a massive story arc brought to a closure, this is a fresh start in many ways, creating opportunity for new gameplay twists, some stunning new locations, and technical improvements as well. Final Fantasy 14 is here to stay.
But for something older made new again, we’ve Final Fantasy 7 Rebirth. The biggest PS5 exclusive of the year, we’ve spent hours upon hours in this truly humongous quest to bring you our first verdict, ahead of our scored review. Needless to say, we’re stoked so far.
FF14 and FF7 have something in common beyond being two meaty quests. They’re both expanding on the series’ well-crafted worlds. It’s not the first time the anthology series has aimed to make an entry into something bigger.
Weekly digests, tales from the communities you love, and more
Here, we take a look at the different approaches through the years, including epilogues, spin-offs, cameos, the original FF7 Compilation, and, of course, FF13’s Fabula Nova Crystallis project.
We also chat with New Star GP’s devs about crafting a retro racing revival, take a look at the town of Silent Hill’s big redevelopment plans, slurp up some noodles, and more.
This issue we spent some time under an alien sea with Harold Halibut, a jaw-dropping hand-crafted creation that’s set to be a journey to remember. We also investigate the samurai-steel sharp open world of Rise Of The Ronin, from Ninja Gaiden’s creators, and give a final preview of Dragon’s Dogma 2.
Also in previews: Dave The Diver, Freedom Planet 2, Naiad, and more!
Campaign cleared. Endgame mastered. So does Suicide Squad have the juice? Our massive review of the Arkham-successor leads our reviews section, and we go in-depth on it all, from the villainous story to the fast-paced combat. And, of course, its live service ambitions. We’ve spent a long time on this one.
Also inside: Banishers: Ghost Of New Eden, Persona 3 Reload, Touhou Luna Nights, Ultros, Granblue Fantasy: Relink, and more!
Now Loading: The RetroStation. We embrace pixel art with our retrospective on Hyper Light Drifter, an indie hit we just can’t forget, step up to defend WWE’s Ribbie, ask the readers for their thoughts on Dark Souls 2, return to PS1’s Star Wars: Episode I, ponder Heavenly Sword’s launch on PS3, and chart the eclectic evolution of kart racers over the years.
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Games Editor Oscar Taylor-Kent brings his Official PlayStation Magazine and PLAY knowledge to continue to revel in all things capital ‘G’ games. A noted PS Vita apologist, he’s always got his fingers on many buttons, having also written for Edge, PC Gamer, SFX, Official Xbox Magazine, Kotaku, Waypoint, GamesMaster, PCGamesN, and Xbox, to name a few.
When not knee deep in character action games, he loves to get lost in an epic story across RPGs and visual novels. Recent favourites? Elden Ring: Shadow Of The Erdtree, 1000xResist, and Metaphor: ReFantazio! Rarely focused entirely on the new, the call to return to retro is constant, whether that’s a quick evening speed through Sonic 3 & Knuckles or yet another Jakathon through Naughty Dog’s PS2 masterpieces.
Former WoW and League of Legends MMO dev showing off new game today, but be warned - “We’re taking Unreal Man with a bunch of store-bought assets”
WoW veteran says the MMO’s devs had to make “ten times the amount of quests” as originally planned to sate playtesters, and now the game has 38,000 of them