The city-builder cracks down on gold hoarders and boozy villagers
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Manor Lords' first patch is now available for public testing, meaning it’s coming soon and we can see exactly what’s changing in the record-breaking city-builder.
The patch brings a laundry list of improvements, most notably with a significant buff to archer damage. The unit type was supposedlytoo overpowered before release, prompting the game’s developer to swing too far in the other direction and accidentally create “very weak archers.”
Other fixes are slowing down the rate that in which Hildebolt claims land, improving “inefficient sawpits which also triggered generic ‘storage full’ problem banners,” and stopping people and/or livestock from remaining homeless when there’s available living space for them.
My favorite change comes from reducing the “overly high ale consumption,” because villagers were apparently too boozy to complete their laborious medieval chores before. Probably not good news forplayers who went to war just to water their villagers with ale, though.
Manor Lords' other major change is actually the addition of The King’s Tax, or Annual Royal Tax, since the name is still a work in progress. “The tax is collected annually from all players (main player and AI) and goes to your liege,” the patch notes read. “It’s counted per population and therefore should become a counterbalance for players who hoard huge wealth despite having non-optimized economies.”
There are plenty more big and small changes, mainly to numbers and balancing, but you analyze every Manor Lords change in the patch notes released onSteam.
After seeing his hit city-builder get the Shrek treatment, Manor Lords dev admits “you can’t deny the potential” of official mod support.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.
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