Former Overwatch 2 dev explains the jank: "The script looks like every subway map in the world layered over each other"

Mar. 4, 2024



When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

Yesterday, an Overwatch 2-focused Twitter account posted a video of a Roadhog player sending an enemy through walls and into another map area entirely, simply by using the grappling hook ability. “How does this even happen at a coding level?” the Twitter account asked, without the slightest bit of knowledge as to Overwatch 2’s “coding level.”

Getting Roadhog’s chain hook to operate flawlessly must have been a nightmare. What happens if another player moves into the path of the chain as it’s pulling a foe in? What happens if terrain objects like a bush or bench get in the way? Now multiply these questions for every hero and every terrain object in Overwatch 2, and you can imagine the mountain facing Blizzard’s developers.

Check out our guide to thebest FPS gamesif you’re after something pulse-pounding to sink your time into.

Sign up to the GamesRadar+ Newsletter

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

A month after approving free versions of Unreal games that “started it all,” Fortnite creator Epic shouts out a group of fan devs “for their continued support in keeping the legacy alive”

Call of Duty: Black Ops 6 makes headshots deadlier while cutting back on weapon sway and recoil: “We will be keeping a close eye on sniper balance after this change”