“That’s something I’m really excited for”
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TheElden Ring DLCisn’t even out yet, and director Hidetaka Miyazaki is already thinking aboutFromSoftware’s next project - and how the studio can do better next time around.
“Making a game as large and ambitious asElden Ringwas obviously not without its troubles,” Miyazaki tells our friends atPC Gamer. “It was a challenging and long process. But it was also extremely fun, as a creator. I’d love to recreate that experience for myself, more than anything. Every time with these games, there’s things that go well, and there’s things that don’t go so well.”
Despite Elden Ring’s critical acclaim, Miyazaki says it wasn’t immune to development issues, but adds that the “two-way process, the communication with the players, has been really good this time, I feel—it’s something we’ve managed to lock into a little better. So taking those bits that didn’t go so well this time with Elden Ring and incorporating those and improving those in a future title—that’s something I’m really excited for.”
We recently got somehands-on preview time with Shadow of the Erdtree, and it’s looking both gosh-darned impressive and way harder than the original game. It’s also much bigger than it originally seemed, addingover 10 bosses and “around 100” new weaponsto dig into. You can control the difficulty at least a little bit by collecting thegolden symbols known as Miquella’s footsteps, but the expansion is set to deliver the stiff challenge FromSoftware fans have come to expect regardless.
Want to knowhow to start the Shadow of the Erdtree DLC in Elden Ring? We’ve got a guide to give you a head start at that link.
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