Game devs praise Dragon's Dogma 2's insta-kill arrow, which saves the game when you use it: "Might be the funniest game design candy I've seen in a AAA video game in a long time"

Mar. 28, 2024



“The designer I’m not brave enough to be”

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Benson’s tweet was quickly picked up by other game devs, their gobs smacked and gasts flabbered. “This is game design, to me,“saidJason Grinblat of legendary roguelike Caves of Qud. “Incredible. Flawless,“addedRami Ismail of Nuclear Throne and Luftrausers studio Vlambeer. “The designer I’m not brave enough to be,“saidScott Bradford, lead narrative designer on Skate (which you may know asSkate 4).

Arkane Lyonstudio director Dinga Bakaba, perhaps best known as creative director on Deathloop and now for heading upMarvel’s Blade, drilled a bit deeper.

“This might be the funniest game design candy I’ve seen in a AAA video game in a long time,” Bakabasaid. “The display of ingenuity to commit to the bit making the item special by effortlessly breaking ‘proper UX’ rules coupled with the earnest explanation to bring the player along is brilliant!”

The best part of all this is that this is not the first time Dragon’s Dogma pulled this crap. The original RPG had a similar arrow called theMaker’s Finger,capable of instantly killing any creature born of The Maker, the ascended guardian of the world. I don’t remember it auto-saving upon use, though, so Dragon’s Dogma 2 actually upped the ante on instant death in a way that could easily turn any encounter, or perhaps your entire playthrough, into a clown fiesta – or kill a seagull, your choice. You’ve just got to respect that kind of commitment to chaos.

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