Bringing a gun to a sword fight
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According toThe New York Times, players will “be able to master firearms in addition to melee weapons like the katana,” which sounds like it could be the type of escalation an open-world samurai game could use to spice things up. Keeping things from feeling repetitive is something creative director Jason Connell is acutely aware of.
As Connell tells the New York Times, “One challenge that comes with making an open-world game is the repetitive nature of doing the same thing over and over.” He continues on, “We wanted to balance against that and find unique experiences.” I’d say giving players the option to bust down the door with some new weaponry is one way to combat this problem, but it remains to be seen how the team iterates in other ways too.
Becoming the ghost and embodying the tactics of a Shinobi sometimes meant taking the less honorable path forward in the first game. I can’t think of many things less honorable than bringing a gun to a sword fight, so this all tracks.
If you’re looking for more to read, check outGhost of Yotei’s trailer, which hides a strange detail one Japanese scholar believes “has to be intentiona.”
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Jesse is a freelance games journalist with almost a decade of experience. He was the Associate Editor at Prima Games for three years and then moved into the world of freelancing where you might have seen his work at the likes of Game Informer, Kotaku, Inverse, and a few others. You can find him playing the critically acclaimed MMORPG Final Fantasy XIV or whatever hot new multiplayer game his friends are playing.
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