Interview | The fan favorite artist tells us about putting Hellboy in a big monster-smashing mecha
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Hellboyhas always taken inspiration from pulp horror and sci-fi ideas, sowhen it was announcedthat Big Red’s creatorMike Mignolawas teaming up with fan favorite artist Duncan Fegredo for Giant Robot Hellboy, the ideajust made sense.It’s Hellboy! He’s controlling a big mecha suit! And he’s beating the stuffing out of any kaiju that get in his way.
We spoke to the artist to find out more about the terrific new series, his own love of monster movies, and how his work on the character has developed and “relaxed” over the years.
Newsarama: Congratulations on a hugely fun comic! How would you sum up Giant Robot Hellboy to readers in a sentence or two?
Duncan Fegredo:Hellboy awakes to the shock of being housed in an outsized metal body on an unknown island with equally oversized and angry inhabitants. Can he escape the island? Can he even learn to walk in time to try?
The comic has such an irresistible premise and obviously calls back to classic giant monster/kaiju movies. Did you look to those films for inspiration with the art? Which ones?
For me, creature movies will always mean Ray Harryhausen and his stop motion animated creations. As a kid during the long summer break I would await the inevitable TV screening of Jason and the Argonauts. They showed it every year, and every year I would devour it. This was a decade before video tape, so the only way to watch something was if it was on television or at the cinema. It never disappointed.
Comic deals, prizes and latest news
Get the best comic news, insights, opinions, analysis and more!
My favorite moments were the giant statue of Talos creaking to life and the incredible skeleton fight. I’m sure you can see the connection I had with those skeletons. I had that very scene in mind when I drew the skeleton army in Hellboy: Darkness Calls. The same is true of Talos, those scenes showed me how something that size and weight should move, and how to compose the image to get that sense of scale. Come to think of it, that applies to the scene of Poseidon rising from the depths as well, that definitely influenced many of the scenes in Giant Robot Hellboy.
More recently I was a huge fan ofGareth Edwards' first movie, Monsters. The way he placed alien creatures in the real world was so naturalistic, it was wonderful. I’m not suggesting that Giant Robot Hellboy is naturalistic, but if I have managed to evoke any of that sense of wonder for readers I’ll be happy.
You have a long history of drawing this character. As an artist, what appeals to you the most about Hellboy and his world?
There’s a scene at the beginning of Hellboy: The Storm and the Fury where Hellboy and Alice are wandering the streets of an imaginary town in England. It’s all very normal and Hellboy just fits in, a bright red half demon with filed down horns, very matter of factly walking around with his girlfriend and nobody raises an eyebrow. I really like that. It’s a comic and you can get away with it in a way that’s harder than in a film.
Part of it is how you draw Hellboy, you normalize him by the way he stands, the way he reacts, it grounds him. And that is Hellboy in all of his stories, he is the normal, grounded center to the story, we relate to him, feel his hurts. And if Hellboy is the center then he grounds you and the story, however crazy the events that surround him. I used an example that I drew but obviously Mike has done this from the beginning and it is magical.
How do you feel your take on the character has evolved over time?
I think I gradually relaxed into Hellboy, learned not to overact, and to play the quiet beats. One of Mike’s earliest notes was to think of Hellboy as an old man, underplay his reactions. Initially I had him acting quite broadly, overly theatrical, it didn’t fit his character. I could do that with the very young Hellboy in The Midnight Circus. It was so much to draw this ball of energy, not so good for old man Hellboy. Of course Giant Robot Hellboy takes place in the ’60s so I got to draw him a little younger, brushed up his sideburns!
Did this particular book provide any new challenges for you as an artist?
There are always new challenges if you don’t want to find yourself reusing the same bag of tricks. It’s hard not to fall into the trap of repeating yourself, but if it gets boring for you then it probably applies to the reader as well.
I think the real challenge of this book was to emphasize the size of both the robot and creatures, which wasn’t always easy because there are very few landmarks around for scale comparison. That said, I’m glad that Mike was sympathetic enough to not make me draw these things trading blows in a cityscape!
How does it feel to be working with Mike Mignola on a Hellboy comic again?
It just feels right! We’ve been doing this for a few years now, and while there has been a bit of a gap, once I recalled how to do comics again, and accepted the reality of how much work they take, it just feels natural.
How does your collaboration work?
With Giant Robot Hellboy I made thumbnails for all three issues before penciling the actual pages, I tried to nail most of the location, character and creature designs along the way. The thumbnails had enough detail that I could send them to Mike in 4-6 page chunks and he would give feedback on them as needed. Then I just had to draw pencils and ink them. It’s surprising how like the initial thumbnails some of the final pages are.
Is there a single moment from the new book that you’re the most excited for readers to see?
I would have said the robot’s first appearance but I guess that is already out there in previews… (See the gallery above - ed.)
There are several, all of which surprised me when I stepped back from the finished page, and if I can surprise myself then I’d rather the reader discover those moments for themselves. It would have been quicker to type SPOILERS wouldn’t it?
Giant Robot Hellboy #1 is published by Dark Horse Comics on October 25.
There’s a brand new Hellboy game out right now. Here’s our verdict onHellboy: Web of Wyrd.
Will Salmon is the Comics Editor for GamesRadar/Newsarama. He has been writing about comics, film, TV, and music for more than 15 years, which is quite a long time if you stop and think about it. At Future he has previously launched scary movie magazine Horrorville, relaunched Comic Heroes, and has written for every issue of SFX magazine for over a decade. He sometimes feels very old, like Guy Pearce in Prometheus. His music writing has appeared in The Quietus, MOJO, Electronic Sound, Clash, and loads of other places and he runs the micro-label Modern Aviation, which puts out experimental music on cassette tape.
Avengers #21 sends the team to a surprising conflict with the X-Men, which sets the stage for a whole new era for Marvel’s two biggest teams
Doctor Doom and Rocket Raccoon come together to kick off J. Michael Straczynski’s series of unlikely Marvel team-ups
Todd Howard “rolled his eyes” at the idea of Troy Baker playing Indiana Jones in the Great Circle, but the Bethesda boss later told him “you’re doing a hell of a job”