It’s not hard to see why
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
It all looks very slick and smooth, but Barlog and staff at developerSonySanta Monica were anything but. In a tweet reacting to footage of him preparing to play God of War on PlayStation’s stage, Barlog said he was “trying to seem cool but underneath I’m scared as hell I’m gonna fuck it up in front of the whole damn world.” The wipe of the sweaty palms beforehand really shows you how the game director was feeling.
The original tweet Barlog and Sheth are reacting to bemoans the lack of live gameplay demos at showcases these days, and it’s not hard to see why developers and publishers opt against it. An unlimited number of things can go wrong in a live demo, from controllers disconnecting and bugs popping up, which is to say nothing of the stress on the developer to get everything just perfect. If they put so much as a foot wrong, the entire thing could crumble in front of a live audience.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Todd Howard “rolled his eyes” at the idea of Troy Baker playing Indiana Jones in the Great Circle, but the Bethesda boss later told him “you’re doing a hell of a job”