REDkit lets players create entire questlines and items
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The Witcher 3: REDkit launched earlier this week onSteam, free for anyone who owns The Witcher 3: Wild Hunt. It’s a supremely powerful and streamlined modding tool straight from CD Projekt itself, letting users tweak quests, cutscenes, animations, items, and more. You can even create your very own original storylines and epic battles.
Now, Pawel Sasko, who previously worked on The Witcher 3 as a senior quest designer, has spoken about the “very special place” modding has in his heart in the tweet just below. Additionally, Sasko adds that some of the “best devs” at CD Projekt started out as modders, before turning “their love for video games and art into [a] daily job!”
A few of the developers Sasko might be referring to are featured in the video from CD Projekt just below. Expert quest designer Danisz Markiewicz and lead quest designer Blazej Augustynek spoke about how they both started out modding PC games for fun, and current Witcher narrative director Philipp Weber also reveals that he first got started with game development by modding maps for Age of Empires 2.
Weber, for his part, has already been playing around with REDkit over the last few weeks. The veteran CD Projekt developer revealedhe modded Blood and Wine’s best quest to bring it closer to the original, individual vision that he had during development nearly a decade ago, before it was fine-tuned and tweaked by others developers.
We’re already seeing some incredibly strong mods via REDkit, even though it only just launched earlier this week. One creation, for example,made The Witcher 1’s biggest city into an explorable environment in The Witcher 3, and might give players a pretty good idea of how Vizima is going to function when The Witcher 1 remake eventually rolls around.
This could be a really fun way to while away the weeks and months untilThe Witcher4 eventually materializes.
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