Helldivers 2 poll sees over 70% of 69,000 players complain about the game's "not great" and sometimes even "awful" ragdoll physics

Oct. 2, 2024



Though, some divers only have a problem with it when fighting certain enemies

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Around 70% ofHelldivers 2players want the shooter’s chaotic ragdolling physics tweaked, according to the results of one recent dev-run community poll.

Helldivers know the feeling all too well. An enemy bot chucks a grenade, a beefy bug rams into you, a friendly diver accidentally sets an orbital barrage too close - and then your unlucky grunt goes flying, limbs limp, like a ragdoll. It can simultaneously lead to some of Helldivers 2’s whackiest, most memorable, and most frustrating moments.

Arrowhead Game Studios community manager Thomas ‘Twinbeard’ Petersson posted a poll to the Helldivers 2 Discord today, October 2, asking the community how they felt about ragdolling. At the time of writing, 10,000 people (15%) say “It’s great. Don’t change a thing.” 7,300 people (10%) reckon it’s just “OK.” And the rest had varying degrees of problems with being flung across the map.

In fairness, only 2,000 people (3%) said that they flat-out “hate” ragdolling and want it removed. But over 70% of 69,400 votes were split between options that called ragdolling “too much at times,” or argued that it’s particularly “awful” and “not great” against certain enemy types. 5,700 votes (8%) for “would be fine if less for Striders, Hulks, and Fortresses” stands out.

Of course, the poll was only open to those who are a part of the Helldivers 2 Discord, and is therefore not totally representative of the entire player base or their attitudes toward ragdolling.

Regardless, it’s a noteworthy question since Arrowhead has been working ona Helldivers 2 redemption arc these last few months, which kicked off with a massive patch two weeks ago aimed at making the co-op shooter more fun again. If the team’s adjusting weapons, armor, and enemies, ragdolling may well be next in line.

Helldivers 2 devs promise to let players fight with democracy through a “cutting-edge” voting system tied to their in-progress “gigastructure” space station.

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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.

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