Managing production is about to get way easier
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Manor Lords is set to get another quality of life feature that city-building enthusiasts have been hoping for, which should make managing the production of goods way more straightforward.
In a new Twitter post,kind-of-solo developer Greg Styczeńhas teased a screenshot of a new feature that we can expect to roll out in an upcoming patch. As you can see here under the ‘advanced’ tab of the Dyer’s Workshop, it’ll soon be possible to set a ‘consumption limit’ as well as a ‘production limit,’ which sounds like a perfect way of making sure you don’t burn through your entire supply of resources, or produce more goods than you need.
Presumably, this won’t just apply to the Dyer’s Workshop – after all, players have beencalling for production limits to be addedfor some time now. It’s a relatively small change, but should make a massive difference as you’ll seemingly no longer have to manually pause the production of goods by clicking onto the buildings making them. Styczeń seems hopeful that this might boost the game’s reviews, too: “One quality of life feature a day keeps the negative review away?”
It’s not clear exactly when this feature will be available, but we do know that Manor Lords is set to get a significant update in the coming weeks that’llupgrade the city builder to Unreal Engine 5, as well as add thelong-awaited fishing ponds, so perhaps it could come as part of that? Styczeń has teased that the Unreal Engine 5 upgrade “should result in a smoother overall experience,” so stay tuned. In the meantime, players can get their hands on a selection ofnew coats of arms designs, including two that feature snakes – something which “medieval games for some reason never add,” so that’s pretty neat.
Be sure to check out our topManor Lords tipsto help you create a thriving medieval city.
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I’m one of GamesRadar+’s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield’s student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming’s news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you’re sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.
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