Hitman dev hopes its new James Bond game Project 007 will spawn "a big trilogy" building on the studio's "20-plus years of training for the agent fantasy"

Oct. 16, 2024



“It’s a Bond we built from ground up for gamers”

When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.

Hitman developer IO Interactive hopes its elusive James Bond gameProject 007becomes a trilogy.

Despite its long development, Abrak said production is going “amazingly well” and that there’s “a lot of cool stuff coming up.” The project is being fully funded, developed, and published by IO Interactive itself, Abrak added. He also said the studio’s considerable experience developing stealth games with the Hitman series, which began way back in 2000 with Hitman: Codename 47, makes him confident in its ability to tackle an original James Bond story.

“We absolutely feel like 20-plus years of training for the agent fantasy, creating an agent that travels the world and globetrotting whatnot, has given us some know-how on that,” Abrak said. “But obviously James Bond is a different IP. It’s a huge IP. It’s not our IP. It’s actually the first IP that is not our original IP from ground up”.

Project 007 is a completely original story in the 007 franchise, which means, in Abrak’s words, it isn’t “a gamification of a movie.” Instead, it tells the origin story of a young James Bond, giving IO the opportunity to create a new story that the studio hopes will be the start of a new series.

“It’s completely beginning and becoming a story, hopefully for a big trilogy out there in the future,” Abrak said. “And equally important and exciting, it’s a new Bond. It’s a Bond we built from ground up for gamers. It’s extremely exciting with all the tradition and all the history there is there together to work on this together with the family of creating a young Bond for gamers; a Bond that the gamers can call their own and grow with.”

Sign up to the GamesRadar+ Newsletter

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

After years working on Hitman, Project 007 lead says working on a James Bond game feels “organic”: “It’s so close to our DNA that it just feels seamless”.

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar’s west coast Staff Writer, I’m responsible for managing the site’s western regional executive branch, AKA my apartment, and writing about whatever horror game I’m too afraid to finish.

Hideo Kojima confesses that Metal Gear Solid 2’s motion capture was done using “trial and error” 25 years ago

A veteran Palestinian developer living under occupation is crowdfunding a “pseudo-3D stealth” game to “share the catastrophe that has haunted generations”

Sonic the Hedgehog 3 first reactions are in, and they’re glowing: “It’s the closest Hollywood has made to a Dragon Ball movie”