You can’t kill Pyramid Head in the first Silent Hill 2 encounter, but you can outlast him
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The Silent Hill 2 Remake Pyramid Head boss fight in the Apartments is a tricky one, where many players are wondering: can you even kill Pyramid Head in this encounter? The sword-swinging butcher doesn’t seem to respond much to damage, but don’t worry - yes, your gunshots and melee attacks are having an effect, even if it’s not the one you necessarily realise. If you want some help with the fight against Pyramid Head in Silent Hill 2 Remake, we’ll show you how you can beat him, what you’re supposed to do, and all the best strategies and tips.
How to beat Pyramid Head in the Silent Hill 2 Remake
The boss fight with Pyramid Head in Silent Hill 2 takes place at the end of the Bluecreek Apartments sequence. After completing the extensiveSilent Hill 2 Remake clock puzzle, James goes with the “S” door and enters a room filled with cages - and Pyramid Head himself, who is clearly annoyed about something and looking to bisect our floppy-haired hero.
The solution to this boss fight is thatyou simply have to survive for a certain amount of time.You can’t kill Pyramid Head, butdealing damage to himdoesreduce how long you have to survive for.
Silent Hill 2 Remake radio puzzleSilent Hill 2 Remake seesaw puzzleSilent Hill 2 Remake moth puzzle
For context, we at GamesRadar+ have gone through this fight two times (both on normal combat/puzzle difficulty), and one of us tried not to hurt Pyramid Head much, which led to a wait that lasted forthree and a quarter minutesbefore it was over.
Contrarily, a player who did a lot of damage was finished with the whole boss fight inwell under two minutes- so while Pyramid Head won’t be killed, you can end the fight sooner by dealing damage… which ultimately amounts to the same thing, mechanically speaking.
Even with this shorter time frame, Pyramid Head is a tough encounter, and there’s some useful tips that can help any player who’s struggling.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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