The First Descendant Dead Bride boss fight requires speed, literal fire power, and resistance to Chill damage
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The Dead Bride in The First Descendant is the first Void Intercept boss fight where players are going to have to really make use of the elemental attacks, and builds that emphasise really exploiting the Bride’s weaknesses like you’ve not had to do before. That means picking the right weapons, modules and more besides, and that’s before your Descendant has gone into the arena - whereupon you have to take all that preparation and apply it in person.
My hot tip for the best strategy for the Dead Bride in The First Descendant is what I call the Ice Sniper - using range, agility and Fire attacks to do heavy damage to the Bride from a healthy distance. I’ll lay out everything you need to know about that below, including weaknesses, tips and more besides.
How to beat the Dead Bride boss fight in The First Descendant
I’ll go into more detail below, but for now here’s a summary of the basic tips on how to beat the Dead Bride in The First Descendant.
Of course, this is only a rough summary of a complex encounter that most players will need at least a few attempts for - let’s get into the particulars.
The First Descendant Kuiper Shard farmThe First Descendant Amorphous MaterialThe First Descendant Hard ModeThe First Descendant Pyromaniac
As mentioned above, elemental awareness is a big factor here. Players would be well advised to bring inlong-range Fire-based weapons,or Electrical weapons if they can’t find any good flaming guns. Some weapons will naturally spawn with Fire Attack built in, or you can add fire damage to them with Modules - though the former is generally better as a rule.Burst-type weaponswill also do more damage to Dead Bridge’s weak points, though this is far less impactful than Fire damage, and less of a priority.
Players should also ensure thatChill resistance is as high as it can be.This is generally done through Descendant Modules like Maximize Chill Resist and Cold Antibody, and while not every attack Dead Bride has deals Chill damage, at least half of them - and the most deadly - do.
Finally, look out forDead Bride’s weak points,which can be seen in the pre-mission briefing, revealed with the scanner, and are as follows:
When you start the fight against the Dead Bride, you want to keep in mind thatall the red zones will damage you, making the arena something of a game of ‘the floor is lava’. You need to use your grappling hook to cross safely.
Once the Dead Bride spawns, the general rule is tokeep your distance and use long-ranged weapons to target weak points.The Dead Bride’s attacks are easier to avoid at a distance, andusing covercan help protect you from some of its assaults - though that cover does get destroyed temporarily after doing so, keeping you on your toes.
The Dead Bride also summons small minions calledKingfishers,which do reasonable damage, though are slow and easily avoided. However, you should focus on taking them out regularly, as they drop ammo, health, MP, all the things you need to keep you fueled throughout the fight, and prevent you from being overwhelmed.
Eventually the Dead Bride willFrenzy, summoning a massive dome of ice damage.You immediately need to get out of it - sprint and grapple hook out of the dome, or you’ll take constant damage. The Dead Bride is also immune to damage during this time, except for theAmplifierson its guns, mentioned above.
Keep playing cautiously and defensively, at a distance, scooping up the drops from the Kingfishers and supporting any other players with you, and eventually you should secure victory, thoughit will likely take several attempts.
After this, you’ll need to deal with something even tougher -The First Descendant Devourerboss fight. Fortunately, our guide will help you there!
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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