How to beat the Destiny 2 Vesper’s Host Dungeon

Oct. 14, 2024



The Vesper’s Host Destiny 2 Dungeon sends players to another BrayTech space station to investigate an anomaly

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Destiny 2 Vesper’s Host is a tricky endgame Dungeon, requiring you to switch between augments, carry nukes, and defeat the Corrupted Puppeteer, all aboard a destroyed space station. If you’ve played the Deep Stone Crypt Raid inDestiny 2 Beyond Light, Vesper’s Host will be mechanically quite familiar as Scanner, Operator, and Suppressoor all make a comeback in each of the three main encounters, but there are plenty of new tricks that make this Dungeon the most challenging yet inDestiny 2. Here’s a complete guide for every major encounter in Vesper’s Host.

Destiny 2 Vesper’s Host guide

Destiny 2 Vesper’s Host guide

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If you’re yet to start Vesper’s Host at all, you need to make sure you’ve grabbed the“Rogue Network” quest from Spider, who’s lurking in the back room of the Eliksni bar in the Last City. Once you’ve started that, you’ll find the Vesper’s Host Dungeon activity node on the Europa map.

Firstly, it’s important to familiarize yourself with the core mechanics of the Dungeon. As in the Deep Stone Crypt Raid, Vesper’s Host sees you collecting three augments used to perform different tasks within each encounter. Each player can hold only one augment at a time and augments can be deposited at the white terminals. A terminal can hold only one augment, but it allows other players to collect the augment if necessary or just holds the augment safely if you need to grab a different one.

However, when you collect any augment, a 60-second timer starts which will kill you if it reaches zero, though depositing an augment at a terminal and then immediately collecting it resets the timer. Here’s how each individual augment works:

With the basics out the way, here’s how you complete the three main encounters of the Vesper’s Host Dungeon in Destiny 2.

When you start Vesper’s Host, you’ve got to get inside Vesper Station before you can begin reactivating it. After running along some gantries, you’ll enter a dark hangar with a blocked door at the far end. This mini “Embarkation” encounter just introduces you to the Scanner and Operator augments, and all you need to do isuse Scanner to find five red control panels scattered around the hangar and identify which ones are correct, then shoot them while holding Operator. Once you’ve done that, the barrier blocking the airlock ahead will deactivate.

Carry on into the station and you’ll eventually reach the Activation encounter, which uses the same logic as above, just with a bit more danger and the added nuclear core mechanic. Your objective here is to dunk three nuclear cores into three white bins behind the white sphere robot in the middle of the room, but you need to use Scanner and Operator to release those cores. You’ll also notice this room has three doors, each with a different organ above them –heart, lungs, and brain– and you can find a nuclear core through each one. Approach the robot and follow the “Reboot System” prompt to start the encounter and then do the following:

After another mini encounter called “Infiltration”, which sees you coming face-to-face with Raneiks Unified and depositing five nuclear cores in a small maze, you’ll then have to fight this hideous Servitor boss. When you enter the boss fight room, you’ll notice 10 red control panels numbered zero to nine (zero represents 10 in this case) – these are important for later as you’ll be entering a code to begin the damage phase of this encounter. Here’s what you need to do to beat Raneiks Unified:Code Phase: Uncover the four-digit code.

Damage Phase: Destroy Raneiks Unified.

Once the damage phase ends, you’ve just got to repeat these two phases until Raneiks Unified’s health bar has only a sliver remaining. At this point, you need to destroy each individual Servitor to complete the boss fight, but there’s no time limit. Now you can collect your loot and begin platforming your way around the Vesper Station exterior to reach the Anomaly area where you’ll have to defeat the Corrupted Puppeteer.

The final boss of Vesper’s Host hasa lotof setup before you even reach the damage phase, combining almost all the previous mechanics. Also, with so many ways to die, this is a marathon and not a sprint, requiring extreme care and constant awareness to avoid starting over.

The main addition here is that the boss can spawn “puppets” which are effectively smaller clones of itself that can only be killed once they’ve been hit by a Suppressor decoy bomb. Additionally, whenever you’re close to a puppet, you’ll gain stacks of the Radiation effect at an alarming rate.

The fight is split into three distinct phases which cycle until the Corrupted Puppeteer dies. Here’s how each one works:Entrance Phase: Use all three augments to reach the lower stacks.

If you do all that correctly, the Corrupted Puppeteer will retreat to the lower levels of the station, and you can follow by jumping down either of the tubes with red, flashing lights in. You’ll drop into a maze-like area, which is actually just a big loop roughly halved into two sections distinguished by the blue or orange walls. Here you’ll begin the longest phase, which sees you bringing down the Puppeteer’s shield using nuclear cores.Shield Phase: Destroy the Puppeteer’s shield.

Shield Phase: Defeat the Corrupted Puppeteer and avoid the Anomaly.

That’s one full cycle for this final boss fight, so now you must start the entrance phase again and repeat all the above steps until the Corrupted Puppeteer is dead. It’s an incredibly long process, with a lot that can kill you, particularly during the brutally difficult damage phase. However, if you’re successful, you have a chance of getting the reprised Destiny 2 Ice breaker Exotic Sniper Rifle, and there’s plenty more to do for the Rogue Network quest.© GamesRadar+. Not to be reproduced without permission.

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