The Mystic Spearhand is unlocked from Sigurd, after fighting a dragon in Melve
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The Dragon’s Dogma 2 Mystic Spearhand vocation is an advanced class players unlock through a specific character - Sigurd - later on, and mixes a combination of sweeping melee attacks and quick blasts of magic. Considered one of the more complexDragon’s Dogma 2 vocations, the Mystic Spearhand is actually limited to the Arisen only - meaning that your Pawns won’t be able to try it out. Not only that, but finding it is completely optional, so players might miss this one altogether, even reaching the end of theDragon’s Dogma 2and never even knowing it’s an option!
Of course, if you want to try it out for yourself, that doesn’t have to be the case. We’ll explain how to get the Dragon’s Dogma 2 Mystic Spearhand vocation class below, and how it works when you have it.
How to unlock Mystic Spearhand in Dragon’s Dogma 2
The Mystic Spearhand vocation in Dragon’s Dogma 2 is given to you by a character namedSigurd, who lives in the village of Harve, but can be first encountered in Melve.Here’s how it works:
From that point on, you simply need to visit a vocation guild like you would for any other job. As mentioned, keep in mind thatthis vocation is only for the Arisen- no matter what you do, Pawns cannot become Mystic Spearhands.
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Mystic Spearhands in Dragon’s Dogma 2 are advanced classes somewhere between the Thief and the Sorcerer. They’re effectivelymelee classes who mix in quick spellcastingto amplify their attack, and are best playedincredibly offensively.Their unique power is to fire off a fast “Redouted Bolt” of magic that interrupts and briefly stuns enemies, which is supposed to be used to maintain offensive combos continuously.
TheBolt is essential to learn here, as the class can’t function well without it. You’re basically playing hyper-aggressively, and can’t relent for a moment, or else your enemies will have the chance to retaliate. For this reason, I suggest goinglight on armorto maintain the stamina for your constant barrage of attacks - you’re not supposed to take damage, after all. You’ll also need to be aware that occasionallymajor enemies like the Golemcan shrug off the bolt - test to see who can and can’t, and adjust accordingly.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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