To get into the Battahl region in DD2, you need a permit from Brant
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The Dragon’s Dogma 2 Battahl region requires a Border Entry Permit to let you through a checkpoint but, depending on theDragon’s Dogma 2 Arisen’s Shadowquest outcome, you’ll either get a Beastren version that requires you be a Beastren or wear a mask as a human, or a merchant one which is good for either. Or you can find the secret back entrance that lets you navigate around the border gate altogether, though there’ll be plenty of peril to deal with if you don’t want to go through with what theDragon’s Dogma 2quest suggests.
Whichever route is more to your taste - simple bureaucracy or survivalist monster hunting - I’ve laid them both out below. Here’s how you get to the Battahl region in Dragon’s Dogma 2.
Getting the Battahl Border Entry Permit in Dragon’s Dogma 2
If you want to take the easier method of reaching Battahl in Dragon’s Dogma 2, here’s how to go about it:
Keep in mind that if you want to come back through the gate again,you’ll need to re-equip the Beastren Mask(assuming you are a Human character). Of course, if you don’t want to pay for the mask, are just roleplaying a survivalist, or simply want more adventure, there is another option to make it through.
If you want to find an alternate route to Battahl in Dragon’s Dogma 2, there is asecret path- but be warned, it’s pretty rough, and you’ll want to go in prepared to handle multiple powerful monsters.
The secret path is actuallyon the banks of the river that passes above the Checkpoint Rest Town.Follow the river along its edge to the West andyou’ll find a tunnel by climbing up some rocks.Inside you’ll have to climb up more rocks to reach a risen path - and then you’re following the long, meandering route shown on the map above.
The problem is thatthis route is choked with powerful monsters,including the rock-covered/armored version of the Saurians, red wolves, a cyclops, two minotaurs, a section filled with zombies, and a Chimera - a particularly nasty encounter. You’re not likely to get lost - the route is basically a single path with a couple of dead ends attached - but players should go in prepared to either battle furiously or sprint past all the horrors along the way.
Still, once you reach the end, you’ll hit the desert region of Battahl, and have a whole new section of the map to explore - good luck!
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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